⚜ Paladin Puzzlers ⚜
Log inGreetings, puzzle enthusiasts!
Before you lie four paths, each containing a linear sequence of puzzles to solve. Some will test your wits alone, while others will require the use of curious maps, Furman's campus, or both.
At the end of each path, you should obtain a letter. Be sure to keep track of all four letters as you progress through your adventure.
These letters are the key to a final puzzle, one that will reveal the location of the missing Bell Tower clock and restore order to campus!
Maps
A Rift in Time
In the shadow of the Furman Bell Tower, a temporal rift has opened between our campus and the Kingdom of Furman, a medieval realm where magic governs the land and dragons circle the skies. This fragile balance is held by the Bell Tower clock, a legendary artifact that anchors the two timelines.
However, the peace has been shattered by Arthur the Clock Thief, a man who has used dark magic to survive centuries just to fulfill his mission for the charismatic but power-hungry King Cassian. On the King's orders, Arthur has stolen the clock from the Bell Tower, causing the medieval world to "bleed" into our own, starting with textbooks turning into vellum and potentially ending with the modern campus disappearing entirely.
As a ragtag group of puzzle-solvers, you are the university's last line of defense. Your only hope lies with The Dame, a secret magician hiding in plain sight as a campus cook. She risks execution to feed you the clues needed to recover the clock.
With assistance from the Dame, you must outmaneuver King Cassian and find the clock so it can be returned to its rightful place before the modern world is overwritten by the Kingdom of Furman forever!